![]() Contact with other boats or scenery, especially at speed, can give some unexpected results. ![]() Clipping and physics problems plague the engine, which is a concern when some missions challenge you to navigate busy waterways. A niggling problem, sure, but it contributes to an overall feeling of ropiness that pervades Ship Simulator Extreme. Returning to the boat view reveals your boat in its new location, albeit mysteriously stationary. Ridiculous too is your inability to speed up time in-game, instead you use the map screen to set waypoints and accelerate time. The engine's inability to stream one map into another, for example, leads to brief pauses when leaving waterways and entering oceans - you simply teleport from one to another, as if you've fallen asleep at the wheel and woken up a hundred miles out to sea. Token, fan-service additions such as extra ports and locations will mean nothing to the lay player, and the limitations of the engine lead to the same game-breaking conceits we've dealt with before. That means we're still labouring under awkward boat controls, unconvincing physics, a fiddly interface and bleak visuals. There are a couple of races, to be fair, but nothing too taxing - we are still, sadly, comfortably inside the realms of the mundane. What we have are relative extremes which, when you consider that the original Ship Simulator set "floating in a straight line" as a thrilling standard, aren't nearly as exciting as you'd hope. So what have we got with Ship Simulator Extremes? Bomb-defusal on the Titanic? Bond-grade stunt runs with ramps and explosions? A mission to discreetly ferry drugs and hookers on to a presidential yacht? None of these, really. Ship simulator games only, not just games that feature ships as part of their gameplay. Sure, your heart might skip a beat as your prow gingerly strokes the edge of a jetty, you might even have gasped in mild horror as another ship came within one hundred metres of your own, but there was nothing in Ship Simulator 2008 that could honestly be described as "extreme". ![]() You can indeed select the Titanic as one of the ships.Īll in all, Floating Sandbox is an incredibly unique game that everybody should check out.One of the criticisms levied against 2008's seminal Ship Simulator 2008 was that, despite the plethora of pilotable floaters, the several sailable oceans, the numerous docks and the faithfully recreated waterways, boating just wasn't "extreme" enough. Watching how water floods each compartment and how it affects the rate of sinking.Īnd to address the elephant in the room, yes. It's very mesmerizing to watch how each ship sinks differently, and it's even more fun when you get to use toys that would never be used in reality. There is also a wide assortment of explosives, up to and including an OTT antimatter bomb. You can smash, slice, spin and flood the ship as you please and watch how the ship sinks. The game uses realistic physics and a 2D mass spring network to realistically simulate each ship.Īfter you select the ship you want to destroy, you can now mess with it using an assortment of tools. Every ship has different properties, such as mass, strength, stiffness, and water permeability. It's a simulation where you can pick what ship you want to watch sink. To install Floating Sandbox, simply unzip the files inside the archive into any folder you want. These restrictions can lead to some very creative premises. ![]() Without the budget to dazzle the audience with beautiful graphics, they instead need to focus on something else to stand out. Low-budget indie games tend to be some of the most creative around, assuming they aren't just flipping assets poorly in Unity. ![]()
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